Moi3d quad mesh retopology
So if you need a high poly straight off, you can just push the poly count up. ○ You can increase and decrease poly count very easily, and depending on what you need. ○ It's adviseable to select weld vertices, especialy if it's a solid object ○ Some things to take note when exporting, your selected item is the item that is exported Then comes the export, this is where MOI shines, Rhino has decent mesh export options, but MOI is beautiful, it has a load of options to choose from to get the perfect export. I then extruded my main shape, used my interior shapes to subtract, and camfered the edges (camfering can be tricky if you haven't setup your units of measurement, or worked to a scale) I'd then import into MOI, as you can see, I can import an entire document, and I can then select individual paths (you can also edit paths and curves in MOI - MOI converts vector paths to nurb paths) So my prefered workflow, if it suits what I'm creating, is quickly doing vector outlines/shapes/paths that will assist me in quickly creating whatever i'm creating, in this case, I created the main shape of the grill, and then the shapes I'd use to cut: So here is a quick construction of a jeep front end, excuse the thickness, and lack of camfer on the outer edge (badly done vector on the outside edge prevented the camfer from working): And cheaper and faster than rhino for what a game artist ideally needs. One of the best bits, and a process I use alot, is creating vectors in illustrator, and importing those and using them as shapes and paths, and lofting them, or using them as cutters, to speed up modelling.īut, I'll post pics and file tonight. There is also revolve, fillet, camfer, offset. It has the usual boolean tools, and tools like sweep and loft, etc. It has freeform tools, and does it pretty well, and I've never really ran into anything that was a struggle.
And I've gotten pretty decent exports for baking from it - it does take some tweaking, but it's not bad. I have used it, and it great, the mesh export is pretty good as well, I can upload an example tonight for you to take a look at, along with screenshots of the process.